Liked on YouTube: Three Other Approaches to Turn Timers | GMTK Extra

In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here’s three games that take a different approach to the same topic.

Follow me on Twitter – twitter.com/britishgaming
Support Game Maker’s Toolkit on Patreon – ift.tt/1GawOeY

Sources

Game Design Deep Dive: Alarm systems in Klei’s Invisible, Inc. | Gamasutra
ift.tt/2wRdQKp

Back on the farm again: How Enemy Within redefines XCOM | Eurogamer
ift.tt/1d4qwjK

Games shown in this episode (in order of appearance)

XCOM: Enemy Unknown (Firaxis Games, 2012)
XCOM 2 (Firaxis, 2016)
Invisible, Inc. (Klei Entertainment, 2015)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
The Legend of Zelda: Majora’s Mask (Nintendo, 2000)
FTL: Faster Than Light (Subset Games, 2012)
XCOM: Enemy Within (Firaxis Games, 2013)
Cuphead (Studio MDHR, 2017)

Music used in this episode

00:00 – See Ya Rap Instrumental (Arcee)
01:11 – Intro (Invisible Inc)
02:45 – Overworld Theme (Mario + Rabbids Kingdom Battle)
04:07 – HQ Act 1 (XCOM: Enemy Unknown)
05:35 – See Ya Rap Instrumental (Arcee)

Arcee on Soundcloud – ift.tt/1rx9mOC

via YouTube Three Other Approaches to Turn Timers | GMTK Extra

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.

* Die Checkbox für die Zustimmung zur Speicherung ist nach DSGVO zwingend.

Ich akzeptiere

Diese Website verwendet Akismet, um Spam zu reduzieren. Erfahre mehr darüber, wie deine Kommentardaten verarbeitet werden.