Liked on YouTube: Why Computers Can’t Count Sometimes

Sometimes, numbers on sites like YouTube and Twitter jump up and down; subscriber counts lag, like-counts bounce all over the place. Why is it so hard for computers to count? To answer that, we need to talk about threading, eventual consistency, and caching.

Thanks to my proofreading team, and to Tomek on camera!

The Cambridge Centre for Computing History:

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via YouTube Why Computers Can’t Count Sometimes

Liked on YouTube: 20 wahnsinnige Red-Dead-Redemption 2-Details, die niemand vermisst hätte

Spiele für Steam, Uplay und Co. jetzt digital bei kaufen: (Werbung)
Über 1.400 exklusive Videos gibt‘s bei GameStar Plus:

Red Dead Redemption 2 ist nicht nur ein gigantisches Open-World-Abenteuer, sondern strotzt auch nur so von aufwendigen Details, die die Spielwelt noch glaubwürdiger machen. Wir haben im Video 20 besonders wahnsinnige Einzelheiten zusammengefasst, die in der Erstellung ungeheuer aufwendig sind, aber trotzdem wohl niemand vermisst hätte, wenn sie nicht im Spiel aufgetaucht wären.
Wir zeigen unter anderem, welchen Aufwand Rockstar Games bei den Dialogen betrieben hat, wie beeindruckend das Zusammenspiel von Wetter und Kleidung aussieht, besuchen Pflichtbewusste Ladenbesitzer und kümmern uns – natürlich – auch um die Detail-Analyse der Pferde-Hoden.
Test für PS4 & Xbox One: So gut ist Red Dead Redemption 2

Red Dead Redemption 2 (PS4) auf

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via YouTube 20 wahnsinnige Red-Dead-Redemption 2-Details, die niemand vermisst hätte

Liked on YouTube: DataPlay: The futuristic optical disc format that time forgot

In 2001 the future seemed bright for DataPlay when the tiny optical data storage format won Best of Show at CES. Less than two years later it was all over. Watch the video to find out what happened and to see a demo of this elusive format on a rare machine.

This video was made possible due to the kind assistance of
Obsolete Media
Cykik Records
EEV Blog

Other related videos on my channel
New Quad Vinyl

Resources Used
DataPlay drive pictures Wikipedia:
DataPlay Website accessed via The Internet Archive Wayback Machine



This channel can be supported through Patreon
Patrons usually have early access to videos

———-Outro Music———–
Over Time – Vibe Tracks

——Outro Sound Effect——
ThatSFXGuy –

via YouTube DataPlay: The futuristic optical disc format that time forgot

Liked on YouTube: Visage Gameplay German – Let’s Play Visage Facecam Horror Early Access

Unterstützt uns bei Patreon:
Es ist Halloween und nur WEGEN EUCH gruseln sich Michi und Fritz durch das Early-Access-Horror-Spiel Visage, einer Kreuzung aus P.T., Layers of Fear und der Nebenkostenabrechnung. Und weil’s so viel erniedrigender ist, halten wir dabei unsere angstentstellten Visagen in die Webcam. Visage-ception quasi!

Visage bei Steam:

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GameTube gibt’s auch auf Facebook

Und auf Twitter auch. Kann niemand diese Bestie stoppen?

via YouTube Visage Gameplay German – Let’s Play Visage Facecam Horror Early Access

Liked on YouTube: Just Cause 4 – PGW 2018 Panoramic Trailer | PS4

Pre-Order Now:
Available December 4, 2018.

Dive into this insane panoramic trailer straight from Paris Games Week and discover what’s awaiting you in Just Cause 4 this December! From gorgeous South American vistas, to memorable fights in extreme weather conditions, Just Cause 4 will push the limits of exploration and creativity in open world games. Just Cause 4 is coming to PlayStation December 4th 2018. — Subscribe to our channel for more content on Just Cause 4!


Rated Mature: Blood, Intense Violence, Strong Language

via YouTube Just Cause 4 – PGW 2018 Panoramic Trailer | PS4

Liked on YouTube: Internationalis(z)ing Code – Computerphile

Audible free book:
Catering for a global audience is difficult, Tom takes us through a ‘timezones’ style explanation of the things you need to keep in mind when internationalising your code.
This video features Tom Scott – more from him at: &

The Problem with Time & Timezones:

Emoji & the Levitating Businessman:
Heartbleed, Running the Code:
Floating Point:
Public Key Cryptography:

This video was filmed and edited by Sean Riley.

Computer Science at the University of Nottingham:

Computerphile is a sister project to Brady Haran’s Numberphile. See the full list of Brady’s video projects at:

via YouTube Internationalis(z)ing Code – Computerphile

Liked on YouTube: God of War – Midgard Mishaps | PS4

What happens in Midgard, stays in Midgard.

Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult. This massive task, involving hundreds of people developing and implementing content simultaneously, which can often have a tendency to break things, definitely added to the challenge.

Rated Mature: Blood and Gore, Intense Violence, Strong Language

©2018 Sony Interactive Entertainment LLC. God of War is a trademark of Sony Interactive Entertainment LLC.

via YouTube God of War – Midgard Mishaps | PS4

Liked on YouTube: You Should Know Lost Soul Aside (NOT CLICKBAIT)

Be excited or else.

ValkyrieAurora Video

Follow Lost Soul Aside!
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via YouTube You Should Know Lost Soul Aside (NOT CLICKBAIT)