Liked on YouTube: Google AIY Kits for Experimenting with Artificial Intelligence

We learn about Google’s AIY voice and vision kits at this year’s Maker Faire, and check out a few projects that make use of the kits‘ artificial intelligence capabilities. The vision kit, in particular, impressed us with its ability to recognize objects, faces, and even emotions.

Shot by Gunther Kirsch and edited by Norman Chan

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Tested is:
Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Simone Giertz http://www.twitter.com/simonegiertz
Joey Fameli http://www.twitter.com/joeyfameli
Kishore Hari http://www.twitter.com/sciencequiche
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Ariel Waldman http://www.twitter.com/arielwaldman
Kayte Sabicer https://twitter.com/kaytesabicer
Bill Doran https://twitter.com/chinbeard
Gunther Kirsch
Ryan Kiser
Kristen Lomasney

Set design by Danica Johnson http://www.twitter.com/saysdanica

Thanks for watching!

via YouTube Google AIY Kits for Experimenting with Artificial Intelligence

Liked on YouTube: The Apple Store Genius Bar Broke My $5,000 iMac Pro

Getting your iMac Pro repaired is even harder than expected…

Apple’s new iMac Pro is a $5,000+ machine but many users are reporting that Apple Support isn’t servicing them—even under warranty. They repaired ours, but the Genius Bar destroyed it in the process. What a disaster!

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via YouTube The Apple Store Genius Bar Broke My $5,000 iMac Pro

Liked on YouTube: Simplest solar light possible, using old phone battery.

This is a different twist to a super-simple solar charge lighting circuit. I’ve never used reverse leakage current through a solar panel in this way before, but it seems to work.
The project uses a cheap eBay solar panel (5 or 6V) and a standard phone lithium battery with built in protection. The charge current is limited purely by what the solar panel can deliver, in this case about 100 to 200mA. The intensity of the LEDs will depend on the value of the series resistor and the transistor’s base resistor. The unit is more intended for decorative use than area lighting.
I built a similar circuit years ago and use it to drive a string of meteor lights. They’re still going strong years later and even work well into the night in winter.
I’m wondering how consistent the reverse leakage current from the solar panel will be between panels. It seems common enough to require the inclusion of a reverse discharge diode in most solar chargers.
The component list is:
Nokia or other protected phone battery.
Solar panel from eBay 5 or 6V 500mA output max (100ma is fine).
1N4001 1A diode. (or any from the 1N400X range)
10 ohm resistor to limit LED current.
10K resistor for transistor base, adjust if needed.
BC547 or any other similar NPN transistor with high gain.
Double sided foam tape and some insulated wire.
Some LEDs, Parallel LED string, meteor lights or whatever you want to run.

Keep in mind that the cell may have a charge while building the circuit, so be careful not to short it out, although it should have overcurrent protection if you do.

This circuit is intended for low current LED loads only.

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via YouTube Simplest solar light possible, using old phone battery.

Liked on YouTube: Solder testing (and candy).

A while ago I was sent some bits of solder by Oskar and Ragnar in Iceland. They had been using old solder successfully, but when they tried some stuff from an eBay listing it was poor quality. They got some new stuff from a local electronics supplier and it was fine.
Here are some random tests of that solder and others.

If you enjoy these videos you can help support the channel with a dollar for coffee, cookies and random gadgets for disassembly at:-
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This also keeps the channel independent of YouTube’s advertising algorithms allowing it to be a bit more dangerous and naughty.

via YouTube Solder testing (and candy).

Liked on YouTube: ⚫ How The Black Point Message Crashes Android Apps

„_If you touch the👇black point then your whatsapp will hang_“, says the message that’s being sent around, and it’s right. It’s a text rendering bug, the same as many others — which isn’t interesting. But the characters it’s using, Unicode RTL and LTR marks, are worth knowing about.

Thanks to everyone who suggested this subject!

The Unicode Bidirectional Algorithm: https://ift.tt/1RlWklN

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via YouTube ⚫ How The Black Point Message Crashes Android Apps

Liked on YouTube: Actually, Android IS optimized – Gary explains

Read the article: https://goo.gl/20dACZ

I often see the comment, „Android isn’t optimized“ or „iOS is better optimized.“ Why do people say that and is it true? Gary explains!

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via YouTube Actually, Android IS optimized – Gary explains

Liked on YouTube: Adam Savage’s One Day Builds: Snub-Nosed Blade Runner Blasters!

Adam puts together a beautiful Blade Runner-inspired snub-nosed blaster kit! Both Norm and Adam both work on their kits, each taking a different approach to the paint and finish. Adam goes one step further by adding machined metal parts to his blaster, giving it a brilliant look and some real heft. The blasters turned out amazing!

Shot and edited by Gunther Kirsch

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Tested is:
Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Simone Giertz http://www.twitter.com/simonegiertz
Joey Fameli http://www.twitter.com/joeyfameli
Kishore Hari http://www.twitter.com/sciencequiche
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Ariel Waldman http://www.twitter.com/arielwaldman
Gunther Kirsch
Ryan Kiser
Kristen Lomasney

Set design by Danica Johnson http://www.twitter.com/saysdanica

Thanks for watching!

via YouTube Adam Savage’s One Day Builds: Snub-Nosed Blade Runner Blasters!

Liked on YouTube: BEAT SABER is AMAZING! – Lightsabres + Rhythm Game + VR = JOY!

BEAT SABER a Rhythm SLASHING VR game.
Played on; Dell Windows MR HMD http://amzn.to/2CKJz2U
Also Compatible with;
HTC VIVE http://amzn.to/2CNW2mn 
Oculus Rift http://amzn.to/2AJnEHA
Lenovo Explorer Windows Mixed Reality http://amzn.to/2CKgODf
HP – Mixed Reality Headset and Controllers http://amzn.to/2CP15mk
Acer Windows Mixed Reality Headset http://amzn.to/2FmhEru

Bear Saber
Developed and published by Hyperbolic Magnetism
https://ift.tt/2Fu5Dz5
Beat Saber is a unique VR rhythm game where your goal is to slash the beats (represented by small cubes) as they are coming at you. Every beat indicates which saber you need to use and also the direction you need to match. All the music is composed to perfectly fit the hand made levels. Our goal is to make players almost dance while cutting the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm. Features Unique gameplay with a great feel – Beat Saber combines the satisfying feeling of cutting with emergent perception of rhythm. Handcrafted levels & music – All the basic levels and music in the game will be handcrafted to emphasise the music rhythm. The results are incomparable to similar games with generated content. Game accessibility – Anyone can understand basic game principles and play the game in just a few seconds.

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via YouTube BEAT SABER is AMAZING! – Lightsabres + Rhythm Game + VR = JOY!

Liked on YouTube: Three Other Approaches to Turn Timers | GMTK Extra

In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here’s three games that take a different approach to the same topic.

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Sources

Game Design Deep Dive: Alarm systems in Klei’s Invisible, Inc. | Gamasutra
https://ift.tt/2wRdQKp

Back on the farm again: How Enemy Within redefines XCOM | Eurogamer
https://ift.tt/1d4qwjK

Games shown in this episode (in order of appearance)

XCOM: Enemy Unknown (Firaxis Games, 2012)
XCOM 2 (Firaxis, 2016)
Invisible, Inc. (Klei Entertainment, 2015)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
The Legend of Zelda: Majora’s Mask (Nintendo, 2000)
FTL: Faster Than Light (Subset Games, 2012)
XCOM: Enemy Within (Firaxis Games, 2013)
Cuphead (Studio MDHR, 2017)

Music used in this episode

00:00 – See Ya Rap Instrumental (Arcee)
01:11 – Intro (Invisible Inc)
02:45 – Overworld Theme (Mario + Rabbids Kingdom Battle)
04:07 – HQ Act 1 (XCOM: Enemy Unknown)
05:35 – See Ya Rap Instrumental (Arcee)

Arcee on Soundcloud – https://ift.tt/1rx9mOC

via YouTube Three Other Approaches to Turn Timers | GMTK Extra

Liked on YouTube: How Game Designers Protect Players From Themselves | Game Maker’s Toolkit

A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this – sometimes with success, and sometimes with controversy.

Note: Those World of Warcraft numbers are completely made up, for illustrative purposes.

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Sources

Sid Meier: The Psychology of Game Design | GDC Vault
https://ift.tt/2y6XReT

Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun
https://ift.tt/1LgaHJo

Water Finds a Crack | Designer Notes
https://ift.tt/2y8e1EY

Spelunky by Derek Yu | Boss Fight Books
Spelunky by Derek Yu

Disable Timers | XCOM 2 Steam Workshop
https://ift.tt/2y8Dqyl

Rest | WOWWiki
https://ift.tt/1p4xPAU

Designer Notes 15: Nels Anderson | Idle Thumbs
https://ift.tt/2y8G6fy

Further Reading / Viewing

Bloodborne Is Genius, And Here’s Why | hbomberguy

Nioh – Commanding Attention | Turbo Button

New Doom’s deceptively simple design | Gamasutra
https://ift.tt/2gsI7sQ

How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun
https://ift.tt/2akfZpa

Games shown in this episode (in order of appearance)

XCOM: Enemy Unknown (Firaxis Games, 2012)
Final Fantasy XV (Square Enix, 2016)
Dead Rising 2 (Capcom Vancouver, 2010)
Civilization IV (Firaxis Games, 2005)
Nioh (Team Ninja, 2017)
XCOM 2 (Firaxis, 2016)
Spelunky (Derek Yu, 2012)
World of Warcraft (Blizzard Entertainment, 2004)
Sunset Overdrive (Insomniac Games, 2014)
New Super Mario Bros. U (Nintendo, 2012)
Sonic Mania (Sega, 2017)
Vanquish (PlatinumGames, 2010)
DOOM (id Software, 2016)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Bloodborne (From Software, 2015)
Burnout Revenge (Criterion Games, 2005)
Hyper Light Drifter (Heart Machine, 2016)
Sonic Generations (Sonic Team, 2011)
Bayonetta 2 (PlatinumGames, 2014)
Devil May Cry 3: Dante’s Awakening (Capcom, 2005)
Tony Hawk’s Pro Skater 3 (Neversoft, 2001)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Wolfenstein: The New Order (MachineGames, 2014)
Project Gotham Racing 4 (Bizarre Creations, 2007)
Bulletstorm (People Can Fly, 2011)
Sleeping Dogs (United Front Games, 2012)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
The Last of Us (Naughty Dog, 2013)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Uncharted 3: Drake’s Deception (Naughty Dog, 2011)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Hitman (iO Interactive, 2016)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Mark of the Ninja (Klei Entertainment, 2012)
Hellblade: Senua’s Sacrifice (Ninja Theory, 2017)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Dead Rising (Capcom, 2006)

Music used in this episode

https://ift.tt/1rx9mOC
Arcee on Soundcloud

Additional credits

Hellblade Development Diary 11: First Playable | Ninja Theory

World of Warcraft | YouTube
https://www.youtube.com/user/WorldofWarcraft

via YouTube How Game Designers Protect Players From Themselves | Game Maker’s Toolkit